Jump to: navigation, search

Synchronizer: Difference between revisions

(Created page with "{{Block |image=Synchronizer_256.png |invimage=Synchronizer |type=Multipart block |dirt=Support block |gravity=No |transparent=Yes <small>(partial)</small> |light=Yes, 7 |tool=...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
|availability=Survival
|availability=Survival
|firstver=v4.0.0
|firstver=v4.0.0
|name=
|data=21
|multipartid=pr_igate
|nameid=None
}}
}}
   
   
The '''Synchronizer''' is an instanced based [[Logic Gate|logic gate]] with 3 inputs and 1 output.
The '''Synchronizer''' is a sequential [[Logic Gate|logic gate]] with 3 inputs and 1 output.


== Obtaining ==
== Obtaining ==
Line 32: Line 34:
The Synchronizer has 3 inputs and 1 output.  When placed, on the ground, the side facing away from the player is the  output while the other sides are the inputs.  The left and right sides correspond to the '''left state''' and the '''right state''', while the back input is the '''reset'''.
The Synchronizer has 3 inputs and 1 output.  When placed, on the ground, the side facing away from the player is the  output while the other sides are the inputs.  The left and right sides correspond to the '''left state''' and the '''right state''', while the back input is the '''reset'''.
=== Logic ===
=== Logic ===
Inputs to either the '''left''' or the '''right''' state will activate the corresponding state. When both states are active, the output is pulsed for 2 ticks, at which point both states will return to inactive.  While the '''reset''' input is active, both states will reset back to inactive and remain as such until the the reset is lifted.
Inputs to either the ''left'' or the ''right'' inputs will activate the corresponding state. When both states are active, the output is pulsed for 1 redstone tick (i.e. 2 ticks), at which point both states will return to inactive.  While the ''reset'' input is active, both states will reset back to inactive and remain as such until the the reset is lifted.


==History==
==History==

Latest revision as of 16:53, 17 March 2015

Synchronizer
Synchronizer 256.png
Synchronizer
Type

Multipart block

Physics

No

Transparency

Yes (partial)

Luminance

Yes, 7

Blast resistance

?

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Availability

Survival

First appearance

v4.0.0

Drops

Itself

Data value

dec: 21 hex: 15 bin: 10101

Multipart ID

pr_igate

The Synchronizer is a sequential logic gate with 3 inputs and 1 output.

Obtaining

Crafting

Ingredients Crafting recipe
Conductive Plate +
Cathode +
Silicon Chip +
Anode
Conductive PlateCathodeConductive PlateSilicon ChipAnodeSilicon ChipConductive PlateConductive PlateConductive Plate
Synchronizer


Usage

I/O

The Synchronizer has 3 inputs and 1 output. When placed, on the ground, the side facing away from the player is the output while the other sides are the inputs. The left and right sides correspond to the left state and the right state, while the back input is the reset.

Logic

Inputs to either the left or the right inputs will activate the corresponding state. When both states are active, the output is pulsed for 1 redstone tick (i.e. 2 ticks), at which point both states will return to inactive. While the reset input is active, both states will reset back to inactive and remain as such until the the reset is lifted.

History

Version Changes
v4.0.0 Added the Synchronizer.

Issues

Issues pertaining to "Synchronizer" are maintained on the ProjectRed Github page. Report issues there.




Cookies help us deliver our services. By using our services, you agree to our use of cookies.