Jump to: navigation, search

Routed Crafting Pipe

Routed Crafting Pipe
Routed Crafting pipe 256.png
Routed Crafting pipe
Type

Multipart Block

Physics

No

Transparency

Yes

Luminance

?

Blast resistance

?

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Availability

Survival

First appearance

v4.2.0 (beta)

Drops

Itself
Traveling items (0 - ∞)
Crafting chip (0 - 8)
Data Card (0 - 9)

Name

routed_crafting_pipe

Routed Crafting pipes are a type of routed pipe that allows items to be actively crafted when they are requested.

Obtaining

Crafting

Ingredients Crafting recipe
Redstone +
Glowstone (Dust) +
Routed Junction Pipe
RedstoneGlowstone (Dust)RedstoneRedstoneRouted Junction PipeRedstoneRedstoneGlowstone (Dust)Redstone
Routed Crafting Pipe



Usage

Routed Crafting pipes are simply pipes that are an intelligent combination of requesters and broadcasters that work together to craft items when they are being requested.

Through a request pipe, items being "broadcasted" from a crafting pipe will have a count of zero (provided that that item is not also being broadcasted from somewhere else). This means that when that item is requested, it will look to the crafting pipe that makes it. The crafting pipe, in turn, will start making its own set of requests to create the item, and so on until all the ingredients are pulled.

The requested inputs will be added into the connected inventory from the side that the crafting pipe is on, but the side or inventory can be changed using extension pipes. A crafting pipe can be linked with up to 9 different extension pipes. Afterwards, a crafting chip can associate a particular ingredient with a color.

Output will be pulled immediately from the connected inventory as soon as it is available on the side that the crafting pipe is on. Extra items that reside from crafting (i.e. requesting 3 out of 4 of the crafted wooden planks) are forcibly extracted and pushed into the network. If that fails, the items will wander around, so its important to have SOME place where overflow can go.

Crafting pipes can have up to 8 crafting chips which store data on items going in vs items coming out. The network uses complex mathematics to resolve what needs to be requested based on this.

Care must be taken when having more than 1 job per crafter. One job can screw up another if multiple jobs are trying to craft on the same pipe and cause that pipe to be unusable until the jam is cleared.

GUI

Gui of a Crafting Pipe

1) Chip slots - These 8 slots accept crafting chips. They must be configured, or they won't be accepted.

2) Priority - This is the priority for all crafting results. However, each job can have a unique priority configured from inside the crafting chip. Shift click to add or remove 10 at a time.

3) Extension configuration - These 9 slots can hold data cards that have been written to by extension pipes. This will associate an extension pipe with a color. This is usable by ingredients in the crafting chip, provided the crafting chip has been upgraded to allow this.


History

Version Changes
v4.2.0 (beta) Added the Routed Crafting pipe.


Issues

Issues pertaining to "Routed Crafting Pipe" are maintained on the ProjectRed Github page. Report issues there.