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Routed Junction Pipe: Difference between revisions

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|image=Routed Junction pipe 256.png
|image=Routed Junction pipe 256.png
|invimage=Routed Junction pipe
|invimage=Routed Junction pipe
|type=Multipart Block?
|type=Multipart Block
|gravity=No
|gravity=No
|transparent=Yes
|transparent=Yes
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|renewable=Yes
|renewable=Yes
|availability=Survival
|availability=Survival
|firstver=v4.0.0
|firstver=v4.2.0 (beta)
|drops=Itself <br/> Traveling items (0 - ∞)
}}
}}
'''Routed Junction pipes''' are the primitive type of [[Pipe#Classifications|routed pipes]].  They only provide means of connecting other routed pipes to form [[Routed Pipe Networks|pipe networks]].


== Obtaining ==
== Obtaining ==
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== Usage ==
== Usage ==
If a normal [[Item_Transport_pipe|Transport Pipe]] is used as a junction in a Transport Pipe network, items will randomly choose which direction to travel in (unlike pipes do from other mods, where they choose the shortest route to a valid destination). This is obviously inefficient, as items could end up travelling around networks for a long time without ever reaching their destination. The solution to this problem is to use Junction Pipes.  
A Routed Junction pipe can form routed networks like any other routed pipe. However, it has no special functions, and can't do much on its own. 
 
Such a pipe is useful in places such as intersections of [[Item_Transport_pipe|transport pipes]], where if a junction pipe is not used, items will travel in a random destination, which is inefficient, as items could end up travelling around networks for a long time without ever reaching their destination.
 
Another use for Junction pipes is to allow connections over a very long distance.  2 routed pipes can only search so far until it gives up. If a single line is too long, it won't discover the other router.  A Junction pipe can be placed half way so all pipes can link.
 
When an item enters a Junction Pipe, the Junction Pipe decides which direction it is best to send the item, in order to reach the payload's destination. If none is present, one will be assigned if available.  The item is then relayed, with the hope that it eventually will reach the next router, or its destination.  When being relayed, items are given a slight speed boost, depending on their [[Routed Pipe Networks#Send Priority|send priority]].
 
In the case that no valid destination is found, a random direction is chosen (although never in the direction the item has just come from). This can happen if, for instance, a valid destination existed, but was removed before the items arrived.


When an item enters a Junction Pipe, the Junction Pipe decides which direction it is best to send the item, in order to reach a valid destination. This pipe can communicate with all other specialized pipes, so is crucial in operating large pipe networks. Another benefit of Junction Pipes is that they give items travelling a slight speed boost for a small amount of time.
Junction Pipes are also required if a system needs to run Transport Pipes longer than 49 blocks, as this is the limit on how many pipes routed pipes can communicate through.


In the case that no valid destination is found, a random direction is chosen (although never in the direction the item has just come from). This can happen if a valid destination existed, but was removed before the items arrived.
'''All other routed pipes work as Junction pipes, and provide the exact same functionality, plus more.'''


Junction Pipes are also required if a system needs to run Transport Pipes longer than 49 blocks, as this is the limit on how many Transport Pipes specialized pipes can communicate through (similar to a redstone repeater).
=== Mechanics ===
{{See also|Item Transport pipe#Mechanics| title1=Basic pipe mechanics}}
These are mechanics that are shared among all types of [[Pipe#Classifications|routed pipes]].
{| class="wikitable"
! width=300px|Images
! Description


All other specialized pipes work as Junction Pipes. This allows for large walls of inventories to be networked, without the need for Junction Pipes.
|-
| [[File:rpipe_conn.png]]
| Routed pipes form networks when linked with other routed pipes. Sides that are connected to others are indicated by the light at the end of the pipe. Red sides are not linked to other pipes, but green sides are.


|-
| [[File:rpipe_inv.png]]
| Routed pipes connect to inventories.  The side that is interfaced with an inventory is indicated by the yellow tints on that side. This side can be toggled between all possible inventors by right-clicking with a [[Screwdriver|screwdriver]].
|}
==History==
==History==
{|class="wikitable"
{|class="wikitable"
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! '''Changes'''
! '''Changes'''
|-
|-
| v4.0.0
| v4.2.0 (beta)
| Added the Routed Junction pipe.
| Added the Routed Junction pipe.
|}
|}
== Issues ==
{{Issues}}

Revision as of 00:07, 26 February 2014

Routed Junction Pipe
Routed Junction pipe 256.png
Routed Junction pipe
Type

Multipart Block

Physics

No

Transparency

Yes

Luminance

?

Blast resistance

?

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Availability

Survival

First appearance

v4.2.0 (beta)

Drops

Itself
Traveling items (0 - ∞)

Name

routed_junction_pipe

Routed Junction pipes are the primitive type of routed pipes. They only provide means of connecting other routed pipes to form pipe networks.


Obtaining

Crafting

Ingredients Crafting recipe
Red Illumar +
Infused Silicon +
Green Illumar +
Diamond (Gem) +
Glass Pane



Usage

A Routed Junction pipe can form routed networks like any other routed pipe. However, it has no special functions, and can't do much on its own.

Such a pipe is useful in places such as intersections of transport pipes, where if a junction pipe is not used, items will travel in a random destination, which is inefficient, as items could end up travelling around networks for a long time without ever reaching their destination.

Another use for Junction pipes is to allow connections over a very long distance. 2 routed pipes can only search so far until it gives up. If a single line is too long, it won't discover the other router. A Junction pipe can be placed half way so all pipes can link.

When an item enters a Junction Pipe, the Junction Pipe decides which direction it is best to send the item, in order to reach the payload's destination. If none is present, one will be assigned if available. The item is then relayed, with the hope that it eventually will reach the next router, or its destination. When being relayed, items are given a slight speed boost, depending on their send priority.

In the case that no valid destination is found, a random direction is chosen (although never in the direction the item has just come from). This can happen if, for instance, a valid destination existed, but was removed before the items arrived.

Junction Pipes are also required if a system needs to run Transport Pipes longer than 49 blocks, as this is the limit on how many pipes routed pipes can communicate through.

All other routed pipes work as Junction pipes, and provide the exact same functionality, plus more.

Mechanics

See also: Basic pipe mechanics

These are mechanics that are shared among all types of routed pipes.

Images Description
Rpipe conn.png Routed pipes form networks when linked with other routed pipes. Sides that are connected to others are indicated by the light at the end of the pipe. Red sides are not linked to other pipes, but green sides are.
Rpipe inv.png Routed pipes connect to inventories. The side that is interfaced with an inventory is indicated by the yellow tints on that side. This side can be toggled between all possible inventors by right-clicking with a screwdriver.

History

Version Changes
v4.2.0 (beta) Added the Routed Junction pipe.

Issues

Issues pertaining to "Routed Junction Pipe" are maintained on the ProjectRed Github page. Report issues there.




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