Pipe
Pipes are the main component of the Transportation module. Essentially, pipes are used to transport items from one container to another. There are currently 6 types of pipe, of which 5 are specialized to particular functions.
These pipes work very differently from pipes in other mods. Unlike most, these pipes 'communicate' with one-another, in order to allow for incredibly complicated demand driven systems, with absolutely no redstone circuitry. The basis of the system is as follows: Whenever a specialized pipe is joined to another, via no more than 49 normal transport pipes, the two communicate information about themselves. This information is then passed to other pipes either of the two pipes are connected to. This creates a network with many possible applications, which are explained in the articles for each pipe and chip.
Mechanics
Types of Pipes
Pipe | Classification | Description |
---|---|---|
Null-logic | The most basic type of pipe. It can only pass items from one pipe to another. | |
Routed | Primitive type of routing pipe that forms connections between other routers. Since all other routing pipes can do what the Junction pipe can do, it is primarily used only in places such as intersections to control the random nature of basic item transport pipes where no other functionality is required. | |
Routed | Interface pipes connect to an inventory for sending and receiving items. Chips can be used to alter their logic. | |
Routed | Crafting pipes allow for items to be crafted through the connected machine. | |
Routed | Request pipes allow for requesting specific items to be sent to the pipe. | |
Routed | Extension pipes can couple with Crafting pipes to enable more intricate crafting. | |
Routed | Firewall pipes can control what can pass through them. Routing will take into account these blocked paths and route accordingly. |