Stacking Latch
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Data value |
dec: 31 hex: 1F bin: 11111 |
Multipart ID |
pr_agate |
The Stacking Latch, is an array logic gate. It is a normal latch with a pass through lock.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Circuit Plate + Cathode + Wired Plate |
Usage
I/O
The Stacking Latch has a 1 input and 1 output, as well as a bi-directional wire running from the left and right. When placing the gate on the ground, the side facing the player is the input and the side facing away is the output.
Logic
As a standard latch works, the output is set to the input while the locking input is on. When the lock input turns off, the output is 'latched', or stuck, as it was. In this case, the locking input is the wire that runs from the left and the right. It allows redstone signals to pass through without interference, just like the null cell.
History
Version | Changes | ||
---|---|---|---|
v4.5.9 | Added the Stacking Latch. | v4.9.1 | Renamed Data Cell. |
Issues
Issues pertaining to "Stacking Latch" are maintained on the ProjectRed Github page. Report issues there.