Version archive: Difference between revisions
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# Make sure you back up your world. | # Make sure you back up your world. | ||
# Install [http://files.minecraftforge.net/ Minecraft Forge] (Try latest, roll back to recommended if there are problems). | # Install [http://files.minecraftforge.net/ Minecraft Forge] (Try latest, roll back to recommended if there are problems). | ||
# Install | # Install MrTJPCore version archive|MrTJPCore (Try latest, roll back to recommended if there are problems). | ||
# Download the jars that you want for '''ProjectRed''' and place them in the mods folder. | # Download the jars that you want for '''ProjectRed''' and place them in the mods folder. | ||
# ''' | # '''Forge Multipart''' will be auto-downloaded on first launch. | ||
== | == Downloads == | ||
'''If you'd like to support further development and continuation of my mods, support me on [http://www.patreon.com/MrTJP Patreon] | |||
=== Latest Versions === | |||
{| class="wikitable" style="margin: 1em auto 1em auto;" width="75%" | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229002-mrtjpcore}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 228702-project-red-base}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229045-project-red-integration}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229048-project-red-mechanical}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229046-project-red-lighting}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229049-project-red-world}} | |||
|- | |||
| {{#widget:CurseForgeProject |slug= 229050-project-red-compat}} | |||
|} | |||
<span style="font-size:70%">{{purge}}</span> | |||
[[Legacy version archive 3|older versions]] | |||
== Compatibile mods and Addons == | |||
The following mods add cross-mod interactions with Project Red: | |||
*'''[[Forge Relocation version archive|Forge Relocation]]''' - Relocate blocks in style. | *'''[[Forge Relocation version archive|Forge Relocation]]''' - Relocate blocks in style. | ||
*'''[http://www.minecraftforum.net/topic/909223- WirelessRedstone - ChickenBones Edition]''' - Red alloy wire signals can be run to limitless ranges with wireless transmitters and receivers. | *'''[http://www.minecraftforum.net/topic/909223- WirelessRedstone - ChickenBones Edition]''' - Red alloy wire signals can be run to limitless ranges with wireless transmitters and receivers. | ||
Line 14: | Line 38: | ||
*'''[http://www.minecraftforum.net/topic/1659892- Tinkers Construct]''' - Red alloy ingots can be crafted in the smeltery more efficiently. | *'''[http://www.minecraftforum.net/topic/1659892- Tinkers Construct]''' - Red alloy ingots can be crafted in the smeltery more efficiently. | ||
*'''[http://www.minecraftforum.net/topic/1773528- Thermal Expansion]''' - Induction smelters can make Red alloy ingots more efficiently. | *'''[http://www.minecraftforum.net/topic/1773528- Thermal Expansion]''' - Induction smelters can make Red alloy ingots more efficiently. | ||
*'''[http://profmobius.blogspot.fr/ Waila]''' - Adds special in-world tooltips for gates that show info such as inputs, outputs, delays, time, etc. | *'''[http://profmobius.blogspot.fr/ Waila]''' - Adds special in-world tooltips for gates that show info such as inputs, outputs, delays, time, etc. | ||
*'''[http://www.minecraftforum.net/topic/2201440- OpenComputers]''' - Computers connect to bundled cables. They can read and emit signals. | *'''[http://www.minecraftforum.net/topic/2201440- OpenComputers]''' - Computers connect to bundled cables. They can read and emit signals. | ||
Line 24: | Line 44: | ||
*'''Optifine''' (not officially supported, but may work) | *'''Optifine''' (not officially supported, but may work) | ||
*'''Shaders of any kind''' (do not report any graphical weirdness if you are using them) | *'''Shaders of any kind''' (do not report any graphical weirdness if you are using them) | ||
== Changelog == | == Changelog == | ||
A complete change log can be found [http://raw.github.com/MrTJP/ProjectRed/master/resources/Changelog here]. | A complete change log can be found [http://raw.github.com/MrTJP/ProjectRed/master/resources/Changelog here]. | ||
== Source Code | == Source Code == | ||
The GitHub repository can be found [http://github.com/MrTJP/ProjectRed/ here]. If you know a thing or two about Java and would like to help, feel free to check it out. | The GitHub repository can be found [http://github.com/MrTJP/ProjectRed/ here]. If you know a thing or two about Java and would like to help, feel free to check it out. |
Revision as of 19:21, 6 May 2015
Installation
- Make sure you back up your world.
- Install Minecraft Forge (Try latest, roll back to recommended if there are problems).
- Install MrTJPCore version archive|MrTJPCore (Try latest, roll back to recommended if there are problems).
- Download the jars that you want for ProjectRed and place them in the mods folder.
- Forge Multipart will be auto-downloaded on first launch.
Downloads
If you'd like to support further development and continuation of my mods, support me on Patreon
Latest Versions
slug= 229002-mrtjpcore}} |
slug= 228702-project-red-base}} |
slug= 229045-project-red-integration}} |
slug= 229048-project-red-mechanical}} |
slug= 229046-project-red-lighting}} |
slug= 229049-project-red-world}} |
slug= 229050-project-red-compat}} |
Compatibile mods and Addons
The following mods add cross-mod interactions with Project Red:
- Forge Relocation - Relocate blocks in style.
- WirelessRedstone - ChickenBones Edition - Red alloy wire signals can be run to limitless ranges with wireless transmitters and receivers.
- NotEnoughItems - Special recipes can be viewed. Also adds extra info to live tooltips.
- Tinkers Construct - Red alloy ingots can be crafted in the smeltery more efficiently.
- Thermal Expansion - Induction smelters can make Red alloy ingots more efficiently.
- Waila - Adds special in-world tooltips for gates that show info such as inputs, outputs, delays, time, etc.
- OpenComputers - Computers connect to bundled cables. They can read and emit signals.
Not compatible with
- Optifine (not officially supported, but may work)
- Shaders of any kind (do not report any graphical weirdness if you are using them)
Changelog
A complete change log can be found here.
Source Code
The GitHub repository can be found here. If you know a thing or two about Java and would like to help, feel free to check it out.