Synchronizer: Difference between revisions
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
|availability=Survival | |availability=Survival | ||
|firstver=v4.0.0 | |firstver=v4.0.0 | ||
| | |data=21 | ||
|multipartid=pr_igate | |||
|nameid=None | |||
}} | }} | ||
Latest revision as of 16:53, 17 March 2015
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Data value |
dec: 21 hex: 15 bin: 10101 |
Multipart ID |
pr_igate |
The Synchronizer is a sequential logic gate with 3 inputs and 1 output.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Conductive Plate + Cathode + Silicon Chip + Anode |
Usage
I/O
The Synchronizer has 3 inputs and 1 output. When placed, on the ground, the side facing away from the player is the output while the other sides are the inputs. The left and right sides correspond to the left state and the right state, while the back input is the reset.
Logic
Inputs to either the left or the right inputs will activate the corresponding state. When both states are active, the output is pulsed for 1 redstone tick (i.e. 2 ticks), at which point both states will return to inactive. While the reset input is active, both states will reset back to inactive and remain as such until the the reset is lifted.
History
Version | Changes |
---|---|
v4.0.0 | Added the Synchronizer. |
Issues
Issues pertaining to "Synchronizer" are maintained on the ProjectRed Github page. Report issues there.