Timer
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Name |
timer |
The Timer is a more advanced instanced based logic gate with 3 inputs and 3 outputs with time based logic.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Anode + Cathode + Conductive Plate + Pointer + Circuit Plate |
Usage
I/O
The Timer has 3 inputs and 3 outputs. When placed, on the ground, the left and right function both as inputs and outputs, while the front is an output and the back is an input.
Logic
While the timer is running, every so often, it will emit a pulse through its three outputs. While it is receiving a steady signal through one of its inputs, the timer is reset to zero, and the timer is halted until the signal is removed. The amount of time between each pulse can be set in the GUI. The amount of time left until the next pulse can be seen visually by the pointer that spins around the gate.
History
Version | Changes |
---|---|
v4.0.0 | Added the RS Latch. |
Issues
Issues pertaining to "Timer" are maintained on the ProjectRed Github page. Report issues there.