Template:BlockTileEntity
This template uses Module:Infobox, a script written in the Lua programming language. Please see wp:Lua and mw:Extension:Scribunto to learn more about Lua. |
BlockTileEntity
Type |
? |
---|---|
Requirements |
? |
Physics |
? |
Transparency |
? |
Luminance |
? |
Blast resistance | |
Tool |
? |
Renewable |
? |
Stackable |
N/A |
Flammable |
No |
Tile Entity ID |
? |
This template provides a uniform design for block tile entity pages.
{{Block |title= |image= |image2= |image3= |invimage= |invimage2= |invimage3= |invimage4= |invimage5= |invimage6= |invimage7= |invimage8= |invimage9= |invimage10= |invimage11= |invimage12= |invimage13= |invimage14= |invimage15= |invimage16= |type= |gravity= |dirt= |transparent= |light= |tntres= |tool= |renewable= |stackable= |flammable= |data= |fluidspeed= |movespeed= |firstver= |notes= |entityid= |nameid= }}
Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use |multipledata=
instead of |data=
. See below:
Parameter | Function | Default value |
---|---|---|
title |
Only needed to change the title from the page name | {{BASEPAGENAME}}
|
image |
Image of the block (should be approx. 150x150px) | {{{title}}}.png if it exists, otherwise No block image.png (linking to the page where to upload the missing image)
|
image2 |
Second image for two-state blocks (also approx. 150x150px) | None |
image3 |
Third image for three-state blocks (also approx. 150x150px) | None |
invimage |
Image for object in inventory. Can use None to force no invimage. Uses Template:Grid. | Grid {{{title}}}.png if it exists, otherwise None
|
invimage2 |
Second image for two-state objects in inventory. Uses Template:Grid. | None |
invimage3 |
Third image for three-state objects in inventory. Uses Template:Grid. | None |
invimage4 |
Fourth image for four-state objects in inventory. Uses Template:Grid. | None |
invimage5 |
Fifth image for five-state objects in inventory. Uses Template:Grid. | None |
invimage6 |
Sixth image for six-state objects in inventory. Uses Template:Grid. | None |
invimage7 |
Seventh image for seven-state objects in inventory. Uses Template:Grid. | None |
invimage8 |
Eighth image for eight-state objects in inventory. Uses Template:Grid. | None |
invimage9 |
Ninth image for nine-state objects in inventory. Uses Template:Grid. | None |
invimage10 |
Tenth image for ten-state objects in inventory. Uses Template:Grid. | None |
invimage11 |
Eleventh image for eleven-state objects in inventory. Uses Template:Grid. | None |
invimage12 |
Twelfth image for twelve-state objects in inventory. Uses Template:Grid. | None |
invimage13 |
Thirteenth image for thirteen-state objects in inventory. Uses Template:Grid. | None |
invimage14 |
Fourteenth image for fourteen-state objects in inventory. Uses Template:Grid. | None |
invimage15 |
Fifteenth image for fifteen-state objects in inventory. Uses Template:Grid. | None |
invimage16 |
Sixteenth image for sixteen-state objects in inventory. Uses Template:Grid. | None |
type |
Type (solid block, solid, block, or fluid) | ? |
gravity |
Affected by gravity? | ? |
dirt |
Requires sunlight/dirt? | None |
transparent |
Can you see through some part of this block? Not as obvious as it seems, see Opacity. | ? |
light |
Emits Light? If "Yes," add the light value like this: "Yes, 9" | ? |
tntres |
Block's resistance to explosions. The value comes from the code; there aren't any units for it. | ? |
tool |
Tool to use | ? |
renewable |
Whether the block is renewable | ? |
stackable |
Stackable | N/A |
flammable |
Whether the block is flammable or not | No |
data |
Single decimal data value | None |
multipledata |
Multiple decimal data values, use {{dv}} | None |
nameid |
The block's named identifier. Can use None to force no name ID. | title or {{BASEPAGENAME}}
|
fluidspeed |
Speed of fluid movement | None |
movespeed |
Speed of walking through | None |
firstver |
First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). | None |
notes |
Adds a centred column spanning across both rows at the bottom of the box | None |
entityid |
The tile entity's EntityID as seen in saved worlds | None |
See also
- {{3rd Party Tool}}
- {{Block}}
- {{BlockTileEntity}}
- {{Entity}}
- {{Food}}
- {{Gamemode}}
- {{Item}}
- {{ItemEntity}}
- {{Mod}}
- {{Person}}
- {{Potion}}
- {{Profile}}
- {{Program}}
- {{Structure}}
- {{Technical Block}}
- {{Version nav}}
- Module:Infobox
The above documentation is transcluded from Template:BlockTileEntity/doc. (edit | history)