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Template:Potion

Revision as of 15:46, 14 February 2014 by MrTJP (talk | contribs) (1 revision)
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Template-info.png Documentation
Lua logo.svg
This template uses Module:Infobox, a script written in the Lua programming language. Please see wp:Lua and mw:Extension:Scribunto to learn more about Lua.
Potion
No image.svg
Type

?

Effects

?

Stackable

?

Name

potion

This template provides a uniform design for Potion pages. These are items that have only potion effects.

{{Potion
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|type=
|effects=
|heals=
|duration=
|strength=
|stackable=
|data=
|firstver=
}}

Please note that if the item has multiple data values, use |multipledata= instead. See below:

Parameter Function Default/Example value
title Optional value to use a different title instead of the page name {{BASEPAGENAME}}
image Image of the block (should be approx. 150x150px) {{{title}}}.png if it exists, otherwise No image.svg (linking to the page where to upload the missing image)
image2 Image of the block (should be approx. 150x150px) None
image3 Image of the block (should be approx. 150x150px) None
invimage Image for object in inventory. Can use None to force no invimage. Uses Template:Grid. Grid {{{title}}}.png if it exists, otherwise None
invimage2 Second image for two-state objects in inventory. Uses Template:Grid. None
invimage3 Third image for three-state objects in inventory. Uses Template:Grid. None
invimage4 Fourth image for four-state objects in inventory. Uses Template:Grid. None
invimage5 Fifth image for five-state objects in inventory. Uses Template:Grid. None
invimage6 Sixth image for six-state objects in inventory. Uses Template:Grid. None
invimage7 Seventh image for seven-state objects in inventory. Uses Template:Grid. None
invimage8 Eighth image for eight-state objects in inventory. Uses Template:Grid. None
invimage9 Ninth image for nine-state objects in inventory. Uses Template:Grid. None
invimage10 Tenth image for ten-state objects in inventory. Uses Template:Grid. None
invimage11 Eleventh image for eleven-state objects in inventory. Uses Template:Grid. None
invimage12 Twelfth image for twelve-state objects in inventory. Uses Template:Grid. None
invimage13 Thirteenth image for thirteen-state objects in inventory. Uses Template:Grid. None
invimage14 Fourteenth image for fourteen-state objects in inventory. Uses Template:Grid. None
invimage15 Fifteenth image for fifteen-state objects in inventory. Uses Template:Grid. None
type Type (Weapon, Ranged Weapon, Craftable Item, Tool, etc. ) ?
effects The effects of the potion ?
heals How much the potion heals if it heals anything None
duration the potion's duration None
strength The potion's strength None
stackable Stackable ?
data Single decimal data value None
multipledata Multiple decimal data values, use {{dv}} None
firstver First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). None

See also

de:Vorlage:Trank fr:Modèle:Potion zh:Template:Potion



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