Repeater: Difference between revisions
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== Usage == | == Usage == | ||
=== I/O === | |||
The Repeater has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input. | The Repeater has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input. | ||
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When initially placed, a repeater has a delay of 2 ticks. | When initially placed, a repeater has a delay of 2 ticks. | ||
By right-clicking on the repeater once, a repeater's delay can be set from 2 to 4 (indicated by position of the rightmost torch on the repeater). Normally, gate configurations would require a [[Screwdriver|screwdriver]], but the repeater can be configured without one to keep in tandem with the original Minecraft Redstone Repeater. Each right click adds to the delay, and after the max has been reached, it will reset it back to 2. The list of possible delays are as follows. | By right-clicking on the repeater once, a repeater's delay can be set from 2 to 4 (indicated by position of the rightmost torch on the repeater). Normally, gate configurations would require a [[Screwdriver|screwdriver]], but the repeater can be configured without one to keep in tandem with the original Minecraft Redstone Repeater. Each right click adds to the delay, and after the max has been reached, it will reset it back to 2. The list of possible delays are as follows. | ||
<code> {2, 4, 6, 8, 16, 32, 64, 128, 256} </code> | <code> {2, 4, 6, 8, 16, 32, 64, 128, 256} </code> | ||
When input receives a signal, the repeater will wait for the delay, then power the output. When the input is disabled, the repeater will again wait the delay, then power down the output. | When input receives a signal, the repeater will wait for the delay, then power the output. When the input is disabled, the repeater will again wait the delay, then power down the output. | ||
==History== | ==History== | ||
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| Added the Repeater. | | Added the Repeater. | ||
|} | |} | ||
== Issues == | == Issues == | ||
{{Issues}} | {{Issues}} |
Revision as of 20:41, 6 April 2014
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Name |
repeater |
The Repeater is a simple truth-table based logic gate with 1 input and 1 output with added tick based functions. It can be used to "repeat" signals back to full strength and apply a 2-256 tick delay.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Circuit Plate + Cathode + Anode + Conductive Plate |
Usage
I/O
The Repeater has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input.
Signal Repeating
The Repeater can "repeat" a signal back up to its full strength. Red alloy wires have a maximum signal of 255, and that drops with each block the signal has to travel.
While the repeater can help the signal travel even farther than it already does, each adds a small delay.
Signal Delay
When initially placed, a repeater has a delay of 2 ticks. By right-clicking on the repeater once, a repeater's delay can be set from 2 to 4 (indicated by position of the rightmost torch on the repeater). Normally, gate configurations would require a screwdriver, but the repeater can be configured without one to keep in tandem with the original Minecraft Redstone Repeater. Each right click adds to the delay, and after the max has been reached, it will reset it back to 2. The list of possible delays are as follows.
{2, 4, 6, 8, 16, 32, 64, 128, 256}
When input receives a signal, the repeater will wait for the delay, then power the output. When the input is disabled, the repeater will again wait the delay, then power down the output.
History
Version | Changes |
---|---|
v4.0.0 | Added the Repeater. |
Issues
Issues pertaining to "Repeater" are maintained on the ProjectRed Github page. Report issues there.