Pulse Former: Difference between revisions
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|availability=Survival | |availability=Survival | ||
|firstver=v4.0.0 | |firstver=v4.0.0 | ||
| | |data=9 | ||
|multipartid=pr_sgate | |||
|nameid=None | |||
}} | }} | ||
The '''Pulse Former''' is a | The '''Pulse Former''' is a sequential [[Logic Gate|logic gate]] with 1 input and 1 output. It is used to turn a continuous signal into a short burst. | ||
== Obtaining == | == Obtaining == | ||
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|foot=1 | |foot=1 | ||
}} | }} | ||
== Usage == | == Usage == | ||
The Pulse former has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input. | ===I/O=== | ||
The Pulse former has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input. | |||
===Logic=== | |||
When the input receives a signal, the output is activated for 1 redstone tick (i.e. 2 ticks) and then turned off. Until the input is unpowered and then repowered, the gate will not emit another pulse. | |||
==History== | ==History== | ||
{|class='wikitable' | {|class='wikitable' | ||
! '''Version''' | ! '''Version''' | ||
Line 42: | Line 44: | ||
| Added the Pulse Former. | | Added the Pulse Former. | ||
|} | |} | ||
== Issues == | == Issues == | ||
{{Issues}} | {{Issues}} |
Latest revision as of 19:31, 17 March 2015
Pulse Former
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Data value |
dec: 9 hex: 9 bin: 1001 |
Multipart ID |
pr_sgate |
The Pulse Former is a sequential logic gate with 1 input and 1 output. It is used to turn a continuous signal into a short burst.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Anode + Cathode + Conductive Plate + Circuit Plate |
Usage
I/O
The Pulse former has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input.
Logic
When the input receives a signal, the output is activated for 1 redstone tick (i.e. 2 ticks) and then turned off. Until the input is unpowered and then repowered, the gate will not emit another pulse.
History
Version | Changes |
---|---|
v4.0.0 | Added the Pulse Former. |
Issues
Issues pertaining to "Pulse Former" are maintained on the ProjectRed Github page. Report issues there.