NOT Gate: Difference between revisions
No edit summary |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
|availability=Survival | |availability=Survival | ||
|firstver=v4.0.0 | |firstver=v4.0.0 | ||
| | |data=2 | ||
|multipartid=pr_sgate | |||
|nameid=None | |||
}} | }} | ||
The '''NOT Gate''' is a | The '''NOT Gate''' is a combinational [[Logic Gate|logic gate]] with 1 input and 3 outputs. Combinational gates work strictly from a defined truth table. | ||
== Obtaining == | == Obtaining == | ||
Line 26: | Line 28: | ||
|foot=1 | |foot=1 | ||
}} | }} | ||
== Usage == | == Usage == | ||
The NOT Gate has 1 input and 3 outputs. When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs. | === I/O === | ||
The NOT Gate has 1 input and 3 outputs. When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs. | |||
===Logic=== | |||
The outputs are powered by default. When the input receives a signal, all the outputs are disabled. | |||
=== Configuration === | |||
A shift-right-click with a [[Screwdriver|screwdriver]] can toggle which outputs are active. Disabled outputs don't emit power when it should, nor will said outputs connect to wires. | |||
When shift+right-clicked, the gate's outputs are manipulated in this order: All active, right disabled, front disabled, left disabled, right and left disabled, front and left disabled, right and front disabled. | When shift+right-clicked, the gate's outputs are manipulated in this order: All active, right disabled, front disabled, left disabled, right and left disabled, front and left disabled, right and front disabled. | ||
==History== | ==History== | ||
Line 44: | Line 47: | ||
| Added the NOT Gate. | | Added the NOT Gate. | ||
|} | |} | ||
==Issues== | ==Issues== | ||
{{Issues}} | {{Issues}} |
Latest revision as of 01:32, 12 June 2015
Type |
Multipart Block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Data value |
dec: 2 hex: 2 bin: 10 |
Multipart ID |
pr_sgate |
The NOT Gate is a combinational logic gate with 1 input and 3 outputs. Combinational gates work strictly from a defined truth table.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Circuit Plate + Cathode + Anode + Conductive Plate |
Usage
I/O
The NOT Gate has 1 input and 3 outputs. When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs.
Logic
The outputs are powered by default. When the input receives a signal, all the outputs are disabled.
Configuration
A shift-right-click with a screwdriver can toggle which outputs are active. Disabled outputs don't emit power when it should, nor will said outputs connect to wires.
When shift+right-clicked, the gate's outputs are manipulated in this order: All active, right disabled, front disabled, left disabled, right and left disabled, front and left disabled, right and front disabled.
History
Version | Changes |
---|---|
v4.0.0 | Added the NOT Gate. |
Issues
Issues pertaining to "NOT Gate" are maintained on the ProjectRed Github page. Report issues there.