AND Gate: Difference between revisions
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|gravity=No | |gravity=No | ||
|transparent=Yes <small>(partial)</small> | |transparent=Yes <small>(partial)</small> | ||
|light=Yes, | |light=Yes, 7 | ||
|tool=any | |tool=any | ||
|stackable=Yes (64) | |stackable=Yes (64) | ||
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|availability=Survival | |availability=Survival | ||
|firstver=v4.0.0 | |firstver=v4.0.0 | ||
| | |data=3 | ||
|multipartid=pr_sgate | |||
|nameid=None | |||
}} | }} | ||
The AND Gate is a | The AND Gate is a combinational [[Logic_Gate|logic gate]] with 3 inputs and 1 output. Combinational gates work strictly from a defined truth table. | ||
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== Usage == | == Usage == | ||
The AND Gate has 3 inputs and 1 output. When placed, on the ground, the output is the side facing away from the player while the other 3 sides are the inputs. The output is disabled by default. When a signal is received on all of its enabled inputs, the output is enabled. | ===I/O=== | ||
The AND Gate has 3 inputs and 1 output. When placed, on the ground, the output is the side facing away from the player while the other 3 sides are the inputs. | |||
===Logic=== | |||
The output is disabled by default. When a signal is received on all of its enabled inputs, the output is enabled. | |||
=== Configuration === | |||
A shift-right-click with a [[Screwdriver|screwdriver]] can toggle which inputs are active. Disabling inputs causes the gate to ignore that side. For example, if an AND gate has only 2 sides enabled, then it would only need those 2 to be active in order to activate the output. | |||
When shift+right-clicked, the gate's inputs are manipulated in this order: All active, right disabled, back disabled, left disabled, right and left disabled, back and left disabled, right and back disabled. | When shift+right-clicked, the gate's inputs are manipulated in this order: All active, right disabled, back disabled, left disabled, right and left disabled, back and left disabled, right and back disabled. | ||
==History== | ==History== | ||
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| Added the AND Gate. | | Added the AND Gate. | ||
|} | |} | ||
==Issues== | ==Issues== | ||
{{Issues}} | {{Issues}} |
Latest revision as of 19:26, 17 March 2015
Type |
Multipart block |
---|---|
Physics |
No |
Transparency |
Yes (partial) |
Luminance |
Yes, 7 |
Blast resistance | |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Availability |
Survival |
First appearance | |
Drops |
Itself |
Data value |
dec: 3 hex: 3 bin: 11 |
Multipart ID |
pr_sgate |
The AND Gate is a combinational logic gate with 3 inputs and 1 output. Combinational gates work strictly from a defined truth table.
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Anode + Cathode + Circuit Plate + Conductive Plate |
Usage
I/O
The AND Gate has 3 inputs and 1 output. When placed, on the ground, the output is the side facing away from the player while the other 3 sides are the inputs.
Logic
The output is disabled by default. When a signal is received on all of its enabled inputs, the output is enabled.
Configuration
A shift-right-click with a screwdriver can toggle which inputs are active. Disabling inputs causes the gate to ignore that side. For example, if an AND gate has only 2 sides enabled, then it would only need those 2 to be active in order to activate the output.
When shift+right-clicked, the gate's inputs are manipulated in this order: All active, right disabled, back disabled, left disabled, right and left disabled, back and left disabled, right and back disabled.
History
Version | Changes |
---|---|
v4.0.0 | Added the AND Gate. |
Issues
Issues pertaining to "AND Gate" are maintained on the ProjectRed Github page. Report issues there.