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The NOT Gate has 1 input and 3 outputs.  When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs.  
The NOT Gate has 1 input and 3 outputs.  When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs.  
===Logic===
===Logic===
The outputs are disabled by default.  When the input receives a signal, all the enabled outputs are powered.   
The outputs are powered by default.  When the input receives a signal, all the outputs are disabled.   
=== Configuration ===
=== Configuration ===
A shift-right-click with a [[Screwdriver|screwdriver]] can toggle which outputs are active.  Disabled outputs don't emit power when it should, nor will said outputs connect to wires.
A shift-right-click with a [[Screwdriver|screwdriver]] can toggle which outputs are active.  Disabled outputs don't emit power when it should, nor will said outputs connect to wires.

Latest revision as of 01:32, 12 June 2015

NOT Gate
NOT Gate 256.png
NOT Gate
Type

Multipart Block

Physics

No

Transparency

Yes (partial)

Luminance

Yes, 7

Blast resistance

?

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Availability

Survival

First appearance

v4.0.0

Drops

Itself

Data value

dec: 2 hex: 2 bin: 10

Multipart ID

pr_sgate

The NOT Gate is a combinational logic gate with 1 input and 3 outputs. Combinational gates work strictly from a defined truth table.

Obtaining

Crafting

Ingredients Crafting recipe
Circuit Plate +
Cathode +
Anode +
Conductive Plate
Circuit PlateCathodeCircuit PlateCathodeAnodeCathodeCircuit PlateConductive PlateCircuit Plate
NOT Gate


Usage

I/O

The NOT Gate has 1 input and 3 outputs. When placed, on the ground, the input is the side facing the player while the other 3 sides are the outputs.

Logic

The outputs are powered by default. When the input receives a signal, all the outputs are disabled.

Configuration

A shift-right-click with a screwdriver can toggle which outputs are active. Disabled outputs don't emit power when it should, nor will said outputs connect to wires.

When shift+right-clicked, the gate's outputs are manipulated in this order: All active, right disabled, front disabled, left disabled, right and left disabled, front and left disabled, right and front disabled.

History

Version Changes
v4.0.0 Added the NOT Gate.

Issues

Issues pertaining to "NOT Gate" are maintained on the ProjectRed Github page. Report issues there.




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