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Module:Crafting: Difference between revisions

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Line 177: Line 177:
newArgs.B3 = args[8]
newArgs.B3 = args[8]
newArgs.C3 = args[9]
newArgs.C3 = args[9]
if args[9] then
local identical = true
for i = 1, 8 do
if args[i] ~= args[i + 1] then
identical = false
end
end
if identical then
newArgs.shapeless = nil
end
end
else
else
-- ◼◼◼
-- ◼◼◼
Line 211: Line 222:
-- ◻◻◻
-- ◻◻◻
newArgs.B2 = args[1]
newArgs.B2 = args[1]
newArgs.shapeless = nil
end
end
else
else
Line 222: Line 234:
newArgs.B3 = args.B3
newArgs.B3 = args.B3
newArgs.C3 = args.C3
newArgs.C3 = args.C3
newArgs.fixed = args.fixed
newArgs.notfixed = args.notfixed
end
end
Line 228: Line 242:
newArgs.Output = args.Output
newArgs.Output = args.Output
newArgs.Otitle = args.Otitle
newArgs.Otitle = args.Otitle
newArgs.Olink = args.Olink
-- Recipe cell
-- Recipe cell
Line 236: Line 251:
table.insert( row, 1, nameCell )
table.insert( row, 1, nameCell )
end
end
if ( args.description or '' ) ~= '' and f:callParserFunction( '#dplvar', 'craftingdescription' ) == '1' then
if f:callParserFunction( '#dplvar', 'craftingdescription' ) == '1' then
table.insert( row, args.description )
table.insert( row, args.description or '' )
end
end
row = table.concat( row, '\n|\n' )
row = table.concat( row, '\n|\n' )
Line 261: Line 276:
if args.upcoming then
if args.upcoming then
table.insert( categories, '[[Category:Upcoming]]' )
table.insert( categories, '[[Category:Upcoming]]' )
end
if args.type then
table.insert( categories, '[[Category:' .. args.type .. ' recipe]]' )
end
end
Line 267: Line 286:
v = v:sub( 2 )
v = v:sub( 2 )
if not v:find( ':' ) then
if not v:find( ':' ) then
if v == 'Sticky Piston' then v = 'Piston'
if v == 'Any Dye' or v == 'Any Colored Dye' then
elseif v == 'Red Mushroom' or v == 'Brown Mushroom' then v = 'Mushroom'
local dyes = {
elseif v == 'Red Sand' then v = 'Sand'
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
elseif v == 'Charcoal' then v = 'Coal'
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
elseif v:find( ' Wood$' ) then v = 'Wood'
'Lapis Lazuli', 'Cocoa Beans', 'Cactus Green', 'Rose Red', 'Ink Sac'
elseif v:find( ' Wood Planks$' ) then v = 'Wood Planks'
}
elseif v:find( ' Stained Glass$' ) then v = 'Stained Glass'
if v == 'Any Dye' then
elseif v:find( ' Stained Glass Pane$' ) then v = 'Stained Glass Pane'
table.insert( dyes, 1, 'Bone Meal' )
elseif v:find( ' Wool$' ) then v = 'Wool'
end
elseif v:find( ' Sandstone$' ) then v = 'Sandstone'
elseif v:find( ' Stairs$' ) then v = 'Stairs'
for _, dye in ipairs( dyes ) do
elseif v:find( ' Slab$' ) then v = 'Slab'
table.insert( categories, '[[Category:Recipe using ' .. dye .. ']]' )
elseif v:find( ' Pressure Plate$' ) then v = 'Pressure Plate'
end
elseif v:find( ' Tulip$' ) then v = 'Tulip'
else
elseif v:find( ' Firework Star$' ) then v = 'Firework Star'
if v == 'Sticky Piston' then v = 'Piston'
elseif v:find( ' Stone Bricks$' ) then v = 'Stone Bricks'
elseif v== 'Any Mushroom' or v == 'Red Mushroom' or v == 'Brown Mushroom' then v = 'Mushroom'
elseif v:find( ' Quartz Block$' ) then v = 'Block of Quartz'
elseif v == 'Red Sand' then v = 'Sand'
elseif v:find( ' Andesite$' ) then v = 'Andesite'
elseif v == 'Charcoal' then v = 'Coal'
elseif v:find( ' Diorite$' ) then v = 'Diorite'
elseif v:find( ' Wood$' ) then v = 'Wood'
elseif v:find( ' Granite$' ) then v = 'Granite'
elseif v:find( ' Wood Planks$' ) then v = 'Wood Planks'
elseif v:find( ' Stained Glass$' ) then v = 'Stained Glass'
elseif v:find( ' Stained Glass Pane$' ) then v = 'Stained Glass Pane'
elseif v:find( ' Wool$' ) then v = 'Wool'
elseif v:find( 'Red Sandstone$' ) then v = 'Red Sandstone'
elseif v:find( ' Sandstone$' ) then v = 'Sandstone'
elseif v:find( ' Stairs$' ) then v = 'Stairs'
elseif v:find( ' Slab$' ) then v = 'Slab'
elseif v:find( ' Pressure Plate$' ) then v = 'Pressure Plate'
elseif v:find( ' Firework Star$' ) then v = 'Firework Star'
elseif v:find( ' Stone Bricks$' ) then v = 'Stone Bricks'
elseif v:find( ' Quartz Block$' ) then v = 'Block of Quartz'
elseif v:find( ' Andesite$' ) then v = 'Andesite'
elseif v:find( ' Diorite$' ) then v = 'Diorite'
elseif v:find( ' Granite$' ) then v = 'Granite'
end
table.insert( categories, '[[Category:Recipe using ' .. v .. ']]' )
end
end
table.insert( categories, '[[Category:Recipe using ' .. v .. ']]' )
end
end
end
end

Revision as of 17:32, 10 July 2015

Documentation

This module implements {{crafting}}.

Parent arguments are automatically merged with directly passed arguments (the latter overwriting the former).

Dependencies

See also

The above documentation is transcluded from Module:Crafting/doc.

This module implements {{crafting}}.

Parent arguments are automatically merged with directly passed arguments (the latter overwriting the former).

Dependencies

See also


local p = {}
function p.table( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge()
	else
		f = mw.getCurrentFrame()
	end
	local grid = require( 'Module:Grid' )
	
	-- Start table when appropriate
	local multirow = f:callParserFunction( '#dplvar', 'multirow' )
	if multirow ~= '1' then
		multirow = nil
	end
	local head = args.head or ''
	if multirow then
		head = ''
	elseif head ~= '' then
		multirow = 1
		f:callParserFunction( '#dplvar:set', 'multirow', '1' )
	else
		head = 1
	end
	
	-- End table when appropriate
	local foot = args.foot or ''
	if multirow then
		if foot ~= '' then
			multirow = nil
			f:callParserFunction( '#dplvar:set', 'multirow', '0' )
		end
	else
		foot = 1
	end
	
	local header = ''
	if head ~= '' then
		local name = ''
		local description = ''
		if args.showname == '1' or multirow and args.showname ~= '0' then
			name = 'Name !! '
			f:callParserFunction( '#dplvar:set', 'craftingname', '1' )
		end
		if args.showdescription == '1' then
			description = ' !! class="unsortable" | Description'
			f:callParserFunction( '#dplvar:set', 'craftingdescription', '1' )
		end
		local class = args.class or ''
		local recipeClass = ''
		if multirow then
			class = 'sortable collapsible ' .. class
			recipeClass = 'class="unsortable collapse-button" |'
		end
		header = table.concat( {
			' {| class="wikitable ' .. class .. '"',
			'! ' .. name .. 'Ingredients !! ' .. recipeClass .. ' [[Crafting]] recipe' .. description,
			'|-'
		}, '\n' )
	end
	
	-- Name cell
	local nameCell
	if f:callParserFunction( '#dplvar', 'craftingname' ) == '1' then
		if args.name or '' ~= '' then
			nameCell = args.name
		else
			local names = {}
			local links = {}
			for v in mw.text.gsplit( args.Output or '', '%s*;%s*' ) do
				parts = grid.getParts( v, args.Mod )
				parts.mod = parts.mod or ''
				if not names[parts.mod .. ':' .. parts.name] then
					local link = ''
					if parts.mod ~= '' then
						link = 'Mods/' .. parts.mod .. '/' .. parts.name .. '|'
					end
					
					if parts.name:find( '^Any ' ) then
						table.insert( links, 'Any [[' .. link .. parts.name:sub( 4 ) .. ']]' )
					else
						table.insert( links, '[[' .. link .. parts.name .. ']]' )
					end
					names[parts.mod .. ':' .. parts.name] = 1
				end
			end
			
			nameCell = table.concat( links, '&nbsp;or<br>' )
		end
	end
	
	if nameCell and args.upcoming then
		nameCell = nameCell .. '<br>([[' .. args.upcoming .. ']])'
	end
	
	-- Create ingredient list
	local ingredients = {}
	local ingredientKeys = {}
	local animatedIngredients = {}
	local animatedKeys = {}
	for k, v in pairs( args ) do
		v = mw.text.trim( v )
		if v ~= '' and tostring( k ):find( '^%u?%d%d?$' ) then
			if v:find( ';' ) then
				table.insert( animatedKeys, v )
			else
				local parts = grid.getParts( v, args.Mod )
				parts.mod = parts.mod or ''
				local fullName = parts.mod .. ':' .. parts.name
				if not ingredients[fullName] then
					table.insert( ingredientKeys, fullName )
					ingredients[fullName] = { mod = parts.mod, name = parts.name }
				end
			end
		end
	end
	for k, v in ipairs( animatedKeys ) do
		local frames = mw.text.split( v, '%s*;%s*' )
		local length = #frames
		for k2, v2 in ipairs( frames ) do
			local parts = grid.getParts( v2, args.Mod )
			parts.mod = parts.mod or ''
			local fullName = parts.mod .. ':' .. parts.name
			if v2 ~= '' and not ingredients[fullName] and not animatedIngredients[fullName] then
				table.insert( ingredientKeys, fullName )
				animatedIngredients[fullName] = { mod = parts.mod, name = parts.name, final = k2 == length }
			end
		end
	end
	
	-- Ingredients cell
	local ingredientsCell
	if args.ingredients or '' ~= '' then
		ingredientsCell = args.ingredients
	else
		ingredientsCell = {}
		for k, v in ipairs( ingredientKeys ) do
			local link = ''
			local separator = '&nbsp;+'
			if k == #ingredientKeys then
				separator = ''
			elseif animatedIngredients[v] and not animatedIngredients[v].final then
				separator = '&nbsp;or'
			end
			local mod = ( ingredients[v] or animatedIngredients[v] ).mod
			local name = ( ingredients[v] or animatedIngredients[v] ).name
			if mod ~= '' then
				link = 'Mods/'.. mod .. '/' .. name .. '|'
			end
			
			if name:find( '^Any ' ) then
				table.insert( ingredientsCell, 'Any [[' .. link .. name:sub( 5 ) .. ']]' .. separator )
			else
				table.insert( ingredientsCell, '[[' .. link .. name .. ']]' .. separator )
			end
		end
		
		ingredientsCell = table.concat( ingredientsCell, '<br>\n' )
	end
	
	-- Automatic shapeless positioning
	local newArgs = {}
	if args[1] then
		newArgs.shapeless = 1
		if args[7] then
			newArgs.A1 = args[1]
			newArgs.B1 = args[2]
			newArgs.C1 = args[3]
			newArgs.A2 = args[4]
			newArgs.B2 = args[5]
			newArgs.C2 = args[6]
			if args[8] then
				-- ◼◼◼      ◼◼◼
				-- ◼◼◼  OR  ◼◼◼
				-- ◼◼◼      ◼◼◻
				newArgs.A3 = args[7]
				newArgs.B3 = args[8]
				newArgs.C3 = args[9]
				if args[9] then
					local identical = true
					for i = 1, 8 do
						if args[i] ~= args[i + 1] then
							identical = false
						end
					end
					if identical then
						newArgs.shapeless = nil
					end
				end
			else
				-- ◼◼◼
				-- ◼◼◼
				-- ◻◼◻
				newArgs.B3 = args[7]
			end
		elseif args[2] then
			newArgs.A2 = args[1]
			newArgs.B2 = args[2]
			if args[5] then
				-- ◻◻◻      ◻◻◻
				-- ◼◼◼  OR  ◼◼◼
				-- ◼◼◼      ◼◼◻
				newArgs.C2 = args[3]
				newArgs.A3 = args[4]
				newArgs.B3 = args[5]
				newArgs.C3 = args[6]
			elseif args[4] then
				-- ◻◻◻
				-- ◼◼◻
				-- ◼◼◻
				newArgs.A3 = args[3]
				newArgs.B3 = args[4]
			else
				-- ◻◻◻      ◻◻◻
				-- ◼◼◻  OR  ◼◼◻
				-- ◻◼◻      ◻◻◻
				newArgs.B3 = args[3]
			end
		else
			-- ◻◻◻
			-- ◻◼◻
			-- ◻◻◻
			newArgs.B2 = args[1]
			newArgs.shapeless = nil
		end
	else
		newArgs.A1 = args.A1
		newArgs.B1 = args.B1
		newArgs.C1 = args.C1
		newArgs.A2 = args.A2
		newArgs.B2 = args.B2
		newArgs.C2 = args.C2
		newArgs.A3 = args.A3
		newArgs.B3 = args.B3
		newArgs.C3 = args.C3
		newArgs.fixed = args.fixed
		newArgs.notfixed = args.notfixed
	end
	
	-- Any other args we want to pass along
	newArgs.Mod = args.Mod
	newArgs.Output = args.Output
	newArgs.Otitle = args.Otitle
	newArgs.Olink = args.Olink
	
	-- Recipe cell
	local recipeCell = grid.craftingTable( newArgs )
	
	local row = { ingredientsCell, recipeCell }
	if nameCell then
		table.insert( row, 1, nameCell )
	end
	if f:callParserFunction( '#dplvar', 'craftingdescription' ) == '1' then
		table.insert( row, args.description or '' )
	end
	row = table.concat( row, '\n|\n' )
	
	if nameCell then
		row = '!\n' .. row
	else
		row = '|\n' .. row
	end
	
	local footer = ''
	if foot ~= '' then
		footer = '|}'
		f:callParserFunction( '#dplvar:set', 'craftingname', '0', 'craftingdescription', '0' )
	end
	
	-- Create ingredient categories for DPL
	local title = mw.title.getCurrentTitle()
	local categories = ''
	if args.nocat ~= '1' and title.namespace == 0 and not title.isSubpage then
		categories = {}
		
		if args.upcoming then
			table.insert( categories, '[[Category:Upcoming]]' )
		end
		
		if args.type then
			table.insert( categories, '[[Category:' .. args.type .. ' recipe]]' )
		end
		
		if args.ignoreusage ~= '1' then
			for k, v in ipairs( ingredientKeys ) do
				v = v:sub( 2 )
				if not v:find( ':' ) then
					if v == 'Any Dye' or v == 'Any Colored Dye' then
						local dyes = {
							'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
							'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
							'Lapis Lazuli', 'Cocoa Beans', 'Cactus Green', 'Rose Red', 'Ink Sac'
						}
						if v == 'Any Dye' then
							table.insert( dyes, 1, 'Bone Meal' )
						end
						
						for _, dye in ipairs( dyes ) do
							table.insert( categories, '[[Category:Recipe using ' .. dye .. ']]' )
						end
					else
						if v == 'Sticky Piston' then v = 'Piston'
						elseif v== 'Any Mushroom' or v == 'Red Mushroom' or v == 'Brown Mushroom' then v = 'Mushroom'
						elseif v == 'Red Sand' then v = 'Sand'
						elseif v == 'Charcoal' then v = 'Coal'
						elseif v:find( ' Wood$' ) then v = 'Wood'
						elseif v:find( ' Wood Planks$' ) then v = 'Wood Planks'
						elseif v:find( ' Stained Glass$' ) then v = 'Stained Glass'
						elseif v:find( ' Stained Glass Pane$' ) then v = 'Stained Glass Pane'
						elseif v:find( ' Wool$' ) then v = 'Wool'
						elseif v:find( 'Red Sandstone$' ) then v = 'Red Sandstone'
						elseif v:find( ' Sandstone$' ) then v = 'Sandstone'
						elseif v:find( ' Stairs$' ) then v = 'Stairs'
						elseif v:find( ' Slab$' ) then v = 'Slab'
						elseif v:find( ' Pressure Plate$' ) then v = 'Pressure Plate'
						elseif v:find( ' Firework Star$' ) then v = 'Firework Star'
						elseif v:find( ' Stone Bricks$' ) then v = 'Stone Bricks'
						elseif v:find( ' Quartz Block$' ) then v = 'Block of Quartz'
						elseif v:find( ' Andesite$' ) then v = 'Andesite'
						elseif v:find( ' Diorite$' ) then v = 'Diorite'
						elseif v:find( ' Granite$' ) then v = 'Granite'
						end
						
						table.insert( categories, '[[Category:Recipe using ' .. v .. ']]' )
					end
				end
			end
		end
		
		categories = table.concat( categories, '' )
	end
	
	if args.debug == '1' then
		return '<pre>' .. header .. '\n' .. row .. '\n|-\n' .. footer .. categories .. '</pre>'
	else
		return header .. '\n' .. row .. '\n|-\n' .. footer .. categories
	end
end
return p


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