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Chips provide logic to [[pipe]]s. They can control, count and filter items to create logical pipe networks
Chips provide logic to [[pipe]]s. They can control, count and filter items to create logical pipe networks.
 
Chips must be configured before they can be placed in a pipe. To configure a chip, right click while holding a chip in your hand. Depending on the chip, a GUI will open providing options like filter rules, extraction orientation settings, and priority.


== The Chips ==
== The Chips ==
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   |Output=Item Overflow Responder Chip
   |Output=Item Overflow Responder Chip
}}
}}
An Item Overflow Responder Chip works exactly the same way as an Item Responder Chip, with a few exceptions. Items will only travel to these chips if they cannot go to an Item Responder Chip, Dynamic Item Responder Chip, or Item Terminator Chip. They have an orange aura, and travel very slowly. You cannot filter the items selected by these chips.


=== Item Terminator Chip ===
=== Item Terminator Chip ===
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   |Output=Item Broadcaster Chip
   |Output=Item Broadcaster Chip
}}
}}
An Item Broadcaster Chip is used to inform [[Routed_Request_pipe|Routed Request pipes]] on the pipe network of the contents of the inventory the chip's [[Routed_Interface_pipe|Routed Interface pipe]] is connected to. An Item Broadcaster Chip is required if you want a [[Routed_Request_pipe|Routed Request pipe]] to be able to retrieve items from the attached inventory.
An Item Broadcaster Chip tells [[Routed_Request_pipe|Routed Request pipes]] on the pipe network the contents of the inventory connected to the [[Routed_Interface_pipe|Interface Pipe]] which holds the Item Broadcaster. An Item Broadcaster Chip is required if you want a [[Routed_Request_pipe|Routed Request pipe]] to be able to retrieve items from the attached inventory.


Item Broadcaster Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.
Item Broadcaster Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.
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   |Output=Item Stock Keeper Chip
   |Output=Item Stock Keeper Chip
}}
}}
An Item Stock Keeper Chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip.


=== Item Crafting Chip ===
=== Item Crafting Chip ===
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   |Output=Item Crafting Chip
   |Output=Item Crafting Chip
}}
}}
An Item Crafting Chip will allow the network the craft the item using the recipe set in the matrix tab. To craft it, it will move the ingredients set in the matrix to the connected block and then extract the result item (which also has to be set in the matrix tab). Item Crafting Extension Chips can be inserted in the extensions tab of the chip (The chip will not be inserted as an item but rather as ghost item). Each extension slot corresponds to a slot in the crafting matrix. These chips can be used to tell the Item Crafting Chip that the ingredients for these specific slots have to be moved to the Routed Interface Pipe containing the specific Item Crafting Extension chip.

Latest revision as of 12:10, 23 November 2020

Chips provide logic to pipes. They can control, count and filter items to create logical pipe networks.

Chips must be configured before they can be placed in a pipe. To configure a chip, right click while holding a chip in your hand. Depending on the chip, a GUI will open providing options like filter rules, extraction orientation settings, and priority.

The Chips

Null-Logic Routing Chip

Gold Nugget Paper Paper Grid layout Arrow (small).png Null-Logic Routing Chip
Gold Nugget Redstone Redstone
Gold Nugget


The Null-Logic Routing Chip is only used for crafting other chips, and does not have any function on its own.

Item Responder Chip

Orange Illumar Redstone Orange Illumar Grid layout Arrow (small).png Item Responder Chip
Iron Ingot Null-Logic Routing Chip Redstone
Orange Illumar Redstone Orange Illumar

An Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly.

Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.

Dynamic Item Responder Chip

Orange Illumar Redstone Orange Illumar Grid layout Arrow (small).png Dynamic Item Responder Chip
Iron Ingot Null-Logic Routing Chip Cyan Illumar
Orange Illumar Redstone Orange Illumar

A Dynamic Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match items already in the connected inventory, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly. This can be helpful as a quick way of assigning which chest in a storage system holds what.

Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.

Item Overflow Responder Chip

Green Illumar Redstone Green Illumar Grid layout Arrow (small).png Item Overflow Responder Chip
Iron Ingot Null-Logic Routing Chip Redstone
Green Illumar Redstone Green Illumar

An Item Overflow Responder Chip works exactly the same way as an Item Responder Chip, with a few exceptions. Items will only travel to these chips if they cannot go to an Item Responder Chip, Dynamic Item Responder Chip, or Item Terminator Chip. They have an orange aura, and travel very slowly. You cannot filter the items selected by these chips.

Item Terminator Chip

Purple Illumar Redstone Grey Illumar Grid layout Arrow (small).png Item Terminator Chip
Iron Ingot Null-Logic Routing Chip Redstone
Purple Illumar Redstone Grey Illumar

An Item Terminator Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Terminator. Items sent in this way have a purple aura, and travel quite slowly. They are intended to be used as a backup, once all Responder chip locations have filled.

Chips with a higher priority value will have items sent to them first (but only after all Responder and Dynamic Responder chips are full), until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.

Item Extractor Chip

Cyan Illumar Redstone Cyan Illumar Grid layout Arrow (small).png Item Extractor Chip
Iron Ingot Null-Logic Routing Chip Redstone
Cyan Illumar Redstone Cyan Illumar

An Item Extractor Chip will send items from its connected inventory to Responder, Dynamic Responder, Terminator, and Overflow Responder chips on a network, provided that the items match the filter set.

Extractor Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.

Item Broadcaster Chip

Magenta Illumar Redstone Magenta Illumar Grid layout Arrow (small).png Item Broadcaster Chip
Gold (Ingot) Null-Logic Routing Chip Redstone
Magenta Illumar Redstone Magenta Illumar

An Item Broadcaster Chip tells Routed Request pipes on the pipe network the contents of the inventory connected to the Interface Pipe which holds the Item Broadcaster. An Item Broadcaster Chip is required if you want a Routed Request pipe to be able to retrieve items from the attached inventory.

Item Broadcaster Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.

Item Stock Keeper Chip

Blue Illumar Redstone Blue Illumar Grid layout Arrow (small).png Item Stock Keeper Chip
Diamond (Gem) Null-Logic Routing Chip Redstone
Blue Illumar Redstone Blue Illumar

An Item Stock Keeper Chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip.

Item Crafting Chip

Lime Illumar Redstone Lime Illumar Grid layout Arrow (small).png Item Crafting Chip
Glowstone (Dust) Null-Logic Routing Chip Glowstone (Dust)
Lime Illumar Redstone Lime Illumar

An Item Crafting Chip will allow the network the craft the item using the recipe set in the matrix tab. To craft it, it will move the ingredients set in the matrix to the connected block and then extract the result item (which also has to be set in the matrix tab). Item Crafting Extension Chips can be inserted in the extensions tab of the chip (The chip will not be inserted as an item but rather as ghost item). Each extension slot corresponds to a slot in the crafting matrix. These chips can be used to tell the Item Crafting Chip that the ingredients for these specific slots have to be moved to the Routed Interface Pipe containing the specific Item Crafting Extension chip.



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