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Logic Gate: Difference between revisions

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Along with the type of connection, each gate also has a designated side of input or output. These sides are assigned with a number of 0 to 3. 0 is the side that faces you when you place the gate on the ground.  As you move clockwise around the gate, the number increases. For example, if you are facing ''north'' when you place a gate, the side that faces ''south'' is 0, ''west'' is 1, ''north'' is 2, and ''east'' is 3.
Along with the type of connection, each gate also has a designated side of input or output. These sides are assigned with a number of 0 to 3. 0 is the side that faces you when you place the gate on the ground.  As you move clockwise around the gate, the number increases. For example, if you are facing ''north'' when you place a gate, the side that faces ''south'' is 0, ''west'' is 1, ''north'' is 2, and ''east'' is 3.


== Types of Gates ==
== Index of Gates ==
Here is a table of all the known gates that are added by ProjectRed Integration.  Click on one to see how it works.
Here is a table of all the known gates that are added by ProjectRed Integration.  Click on one to see how it works.


{{Gates See Other}}
{{Gates See Other}}

Revision as of 15:37, 6 March 2014

An OR gate at its default state, sitting next to a white lantern.

A logic gate is a block in Minecraft that is used to manipulate redstone signals to do many useful things. They play a major role in most redstone circuits. Repeaters and comparators are good examples of logic gates that is already in Minecraft. Gates added by ProjectRed tend to be a lot more useful and flexible.



Mechanics

Basics

A logic gate's purpose is to manipulate redstone signals. They can connect to redstone dust or redstone wires. Logic gates need to be placed on a solid block face, and it needs the face to be there. If the block is removed, gates will fall to the ground, much like torches. All gates can be rotated upon its face by right-clicking with a screwdriver. Some gates also have configurable options, which are accessible through a shift-right-click with a screwdriver. Gates are multiparts, created inside of Chickenbone's Forge Multipart API. This means that if the another type of part is small enough, it can be placed inside the same block space as the gate.

Inputs and outputs

Each gate can have up to 4 inputs and 4 outputs. IOs can be either raw or bundled.

A bus transceiver has both raw and bundled IOs.


Raw IOs can connect directly to a source of redstone power. This can be either a strongly powered block, redstone dust, or preferably, a redstone alloy wire.

Bundled IOs will only connect to a bundled cable or another device capable of accepting bundled signal.



Along with the type of connection, each gate also has a designated side of input or output. These sides are assigned with a number of 0 to 3. 0 is the side that faces you when you place the gate on the ground. As you move clockwise around the gate, the number increases. For example, if you are facing north when you place a gate, the side that faces south is 0, west is 1, north is 2, and east is 3.

Index of Gates

Here is a table of all the known gates that are added by ProjectRed Integration. Click on one to see how it works.

OR Gate
NOR Gate
NOT Gate
AND Gate
NAND Gate
XOR Gate
XNOR Gate
Buffer Gate
Multiplexer
Pulse Former
Repeater
Randomizer
RS Latch
Toggle Latch
Transparent Latch
Light Sensor
Rain Sensor
Timer
Sequencer
Counter
State Cell
Synchronizer
Bus Transceiver
Null Cell
Invert Cell
Buffer Cell
Comparator
AND Cell
Bus Randomizer
Bus Converter
Bus Input Panel
Stacking Latch
Segment Display Gate
Dec Randomizer
IC Gate


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