Chip: Difference between revisions
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Chips provide logic to [[ | Chips provide logic to [[pipe]]s. They can control, count and filter items to create logical pipe networks. | ||
Chips must be configured before they can be placed in a pipe. To configure a chip, right click while holding a chip in your hand. Depending on the chip, a GUI will open providing options like filter rules, extraction orientation settings, and priority. | |||
== The Chips == | == The Chips == | ||
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|Output=Null-Logic Routing Chip | |Output=Null-Logic Routing Chip | ||
}} | }} | ||
The Null-Logic Routing Chip is only used for crafting other chips, and does not have any function on its own. | |||
=== Item Responder Chip === | === Item Responder Chip === | ||
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|Output=Item Responder Chip | |Output=Item Responder Chip | ||
}} | }} | ||
An Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly. | |||
Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space. | |||
=== Dynamic Item Responder Chip === | === Dynamic Item Responder Chip === | ||
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|Output=Dynamic Item Responder Chip | |Output=Dynamic Item Responder Chip | ||
}} | }} | ||
A Dynamic Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match items already in the connected inventory, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly. This can be helpful as a quick way of assigning which chest in a storage system holds what. | |||
Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space. | |||
=== Item Overflow Responder Chip === | === Item Overflow Responder Chip === | ||
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|Output=Item Overflow Responder Chip | |Output=Item Overflow Responder Chip | ||
}} | }} | ||
An Item Overflow Responder Chip works exactly the same way as an Item Responder Chip, with a few exceptions. Items will only travel to these chips if they cannot go to an Item Responder Chip, Dynamic Item Responder Chip, or Item Terminator Chip. They have an orange aura, and travel very slowly. You cannot filter the items selected by these chips. | |||
=== Item Terminator Chip === | === Item Terminator Chip === | ||
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|Output=Item Terminator Chip | |Output=Item Terminator Chip | ||
}} | }} | ||
An Item Terminator Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Terminator. Items sent in this way have a purple aura, and travel quite slowly. They are intended to be used as a backup, once all Responder chip locations have filled. | |||
Chips with a higher priority value will have items sent to them first (but only after all Responder and Dynamic Responder chips are full), until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space. | |||
=== Item Extractor Chip === | === Item Extractor Chip === | ||
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|Output=Item Extractor Chip | |Output=Item Extractor Chip | ||
}} | }} | ||
An Item Extractor Chip will send items from its connected inventory to Responder, Dynamic Responder, Terminator, and Overflow Responder chips on a network, provided that the items match the filter set. | |||
Extractor Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories. | |||
=== Item Broadcaster Chip === | === Item Broadcaster Chip === | ||
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|Output=Item Broadcaster Chip | |Output=Item Broadcaster Chip | ||
}} | }} | ||
An Item Broadcaster Chip tells [[Routed_Request_pipe|Routed Request pipes]] on the pipe network the contents of the inventory connected to the [[Routed_Interface_pipe|Interface Pipe]] which holds the Item Broadcaster. An Item Broadcaster Chip is required if you want a [[Routed_Request_pipe|Routed Request pipe]] to be able to retrieve items from the attached inventory. | |||
Item Broadcaster Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories. | |||
=== Item Stock Keeper Chip === | === Item Stock Keeper Chip === | ||
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|Output=Item Stock Keeper Chip | |Output=Item Stock Keeper Chip | ||
}} | }} | ||
An Item Stock Keeper Chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip. | |||
=== Item Crafting Chip === | === Item Crafting Chip === | ||
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|Output=Item Crafting Chip | |Output=Item Crafting Chip | ||
}} | }} | ||
An Item Crafting Chip will allow the network the craft the item using the recipe set in the matrix tab. To craft it, it will move the ingredients set in the matrix to the connected block and then extract the result item (which also has to be set in the matrix tab). Item Crafting Extension Chips can be inserted in the extensions tab of the chip (The chip will not be inserted as an item but rather as ghost item). Each extension slot corresponds to a slot in the crafting matrix. These chips can be used to tell the Item Crafting Chip that the ingredients for these specific slots have to be moved to the Routed Interface Pipe containing the specific Item Crafting Extension chip. |
Latest revision as of 12:10, 23 November 2020
Chips provide logic to pipes. They can control, count and filter items to create logical pipe networks.
Chips must be configured before they can be placed in a pipe. To configure a chip, right click while holding a chip in your hand. Depending on the chip, a GUI will open providing options like filter rules, extraction orientation settings, and priority.
The Chips
Null-Logic Routing Chip
The Null-Logic Routing Chip is only used for crafting other chips, and does not have any function on its own.
Item Responder Chip
An Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly.
Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.
Dynamic Item Responder Chip
A Dynamic Item Responder Chip tells Extractor Chips on the network to send the contents of their inventories, which match items already in the connected inventory, to the inventory connected to the Interface Pipe which holds the Responder. Items sent in this way have a blue aura, and travel quite quickly. This can be helpful as a quick way of assigning which chest in a storage system holds what.
Chips with a higher priority value will have items sent to them first, until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.
Item Overflow Responder Chip
An Item Overflow Responder Chip works exactly the same way as an Item Responder Chip, with a few exceptions. Items will only travel to these chips if they cannot go to an Item Responder Chip, Dynamic Item Responder Chip, or Item Terminator Chip. They have an orange aura, and travel very slowly. You cannot filter the items selected by these chips.
Item Terminator Chip
An Item Terminator Chip tells Extractor Chips on the network to send the contents of their inventories, which match the filter set, to the inventory connected to the Interface Pipe which holds the Terminator. Items sent in this way have a purple aura, and travel quite slowly. They are intended to be used as a backup, once all Responder chip locations have filled.
Chips with a higher priority value will have items sent to them first (but only after all Responder and Dynamic Responder chips are full), until the inventory becomes full, after which items will be sent to other inventories with valid filters and remaining space.
Item Extractor Chip
An Item Extractor Chip will send items from its connected inventory to Responder, Dynamic Responder, Terminator, and Overflow Responder chips on a network, provided that the items match the filter set.
Extractor Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.
Item Broadcaster Chip
An Item Broadcaster Chip tells Routed Request pipes on the pipe network the contents of the inventory connected to the Interface Pipe which holds the Item Broadcaster. An Item Broadcaster Chip is required if you want a Routed Request pipe to be able to retrieve items from the attached inventory.
Item Broadcaster Chips are capable of simulating which side of the connected inventory they are connected to, which is useful for machines like those in Thermal Expansion, which have side-specific inventories.
Item Stock Keeper Chip
An Item Stock Keeper Chip will constantly check the network for items and pull them to its pipe. If the chip is set to pull when empty, it will only pull if the inventory next to it is empty, otherwise it will pull when there are less items in the inventory than configured in the chip.
Item Crafting Chip
An Item Crafting Chip will allow the network the craft the item using the recipe set in the matrix tab. To craft it, it will move the ingredients set in the matrix to the connected block and then extract the result item (which also has to be set in the matrix tab). Item Crafting Extension Chips can be inserted in the extensions tab of the chip (The chip will not be inserted as an item but rather as ghost item). Each extension slot corresponds to a slot in the crafting matrix. These chips can be used to tell the Item Crafting Chip that the ingredients for these specific slots have to be moved to the Routed Interface Pipe containing the specific Item Crafting Extension chip.