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The '''Pulse Former''' is a simple truth-table based [[Logic Gate|logic gate]] with 1 input and 1 output with added tick based functions.
The '''Pulse Former''' is a sequential [[Logic Gate|logic gate]] with 1 input and 1 output.  It is used to turn a continuous signal into a short burst.


== Obtaining ==
== Obtaining ==
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The Pulse former has 1 input and 1 output.  When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input.
The Pulse former has 1 input and 1 output.  When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input.
===Logic===
===Logic===
When the input receives a signal, the output is activated for 2 ticks and then turned off.  Until the input is unpowered and then repowered, the gate will not emit another pulse.
When the input receives a signal, the output is activated for 1 redstone tick (i.e. 2 ticks) and then turned off.  Until the input is unpowered and then repowered, the gate will not emit another pulse.


==History==
==History==

Latest revision as of 19:31, 17 March 2015

Pulse Former
Pulse Former 256.png
Pulse Former
Type

Multipart block

Physics

No

Transparency

Yes (partial)

Luminance

Yes, 7

Blast resistance

?

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Availability

Survival

First appearance

v4.0.0

Drops

Itself

Data value

dec: 9 hex: 9 bin: 1001

Multipart ID

pr_sgate

The Pulse Former is a sequential logic gate with 1 input and 1 output. It is used to turn a continuous signal into a short burst.

Obtaining

Crafting

Ingredients Crafting recipe
Anode +
Cathode +
Conductive Plate +
Circuit Plate
AnodeCathodeAnodeCathodeAnodeCathodeConductive PlateConductive PlateCircuit Plate
Multiplexer


Usage

I/O

The Pulse former has 1 input and 1 output. When placed, on the ground, the output is the side facing away from the player while the side facing the player is the input.

Logic

When the input receives a signal, the output is activated for 1 redstone tick (i.e. 2 ticks) and then turned off. Until the input is unpowered and then repowered, the gate will not emit another pulse.

History

Version Changes
v4.0.0 Added the Pulse Former.

Issues

Issues pertaining to "Pulse Former" are maintained on the ProjectRed Github page. Report issues there.




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